All that said the most exciting aspect of the game is the Alien and it's AI, and how it will track down our protagonist. Both you and the Alien will have ways to thwart each other through the non-linear level (reportedly featuring multiple exit and entry points) but the developer's goal is to make you feel like the AI istracking you, learning from you,and toying with you. If that isn't unnerving enough, you will be unable to track the Alien'sspecificlocationand have no information at all if the Alien is not moving.
Adding to the immersion, the game will feature no on-screen HUDforcing you to inhibit your attentionwhile using your inventory items to gather information. The developers even go so far as to introduce a depth-of-field effectmaking it impossible to see the Alien's location and what is in front of you at the same time.Alien: Isolationalso features a crafting system allowingthe player to create weapons and tools to defend themselves. The items used for craftingappear in randomized locations throughout the levels, forcing players to explore in orderto find them on each playthroughinstead of memorizing their locations.